Annex sigil

ANNEX — a real-time headquarters for investigation TTRPGs

Made for the mystery.

A real-time headquarters for investigation games. Pin the evidence, trace the threads, keep the sheets and roll the dice — and when the night turns to a fight, handle it without leaving the table.

A case, mid-thread.

An investigation board: pinned polaroids of a foggy pier and a pencil sketch of a tall figure in waders, a torn topographic map of Millstone Reservoir at center, a portrait of suspect Victor Blackstone, a timeline of five September 1987 disappearances, and strings connecting the evidence.

Step inside, and it’s already set up.

The wall for your evidence. The shelves for your files. The table for the fight, and the screen to run it all behind. You don’t assemble Annex — you walk in and get to work.

The Archive

Every dossier, document, and clue, filed and findable. The case remembers itself, so your table doesn’t have to.

The Board

Pin the evidence and string it together. Trace who’s connected to what, and annotate why two clues belong on the same thread.

The Conflict Floor

When it comes to a fight: a square or hex grid, tokens, HP, initiative, and dice — the combat these games run, without leaving the room.

Behind the Screen

A room only the Keeper sees. Stage the next reveal, hold your secrets, and hand a clue across the table when the moment lands.

How a night runs

Three moves, one room.

I

Pin the case

Drop in the photos, letters, dossiers, and clues — everything the table has found so far, filed where the whole room can see it.

II

Work the board

String the evidence together and argue about why. Trace who knew whom, what happened when, and what the cult intends next.

III

Run the fight

When the night turns, step onto the grid — tokens, HP, initiative, and dice — and settle it without leaving the table.

The Conflict Floor: a square grid with player and creature tokens mid-encounter, an initiative rail down the side, and an HP bar on the active token.
The Conflict Floor — when it comes to a fight.
An investigator's character sheet: a vitals strip, skills, and a jump-to-token control linking the sheet to the combat grid.
The sheet — kept where the case is.

For the table that's chasing the truth

When the truth is hidden in fragments,
the board is where it comes together.

Built for systems where investigation is the game — where players spend a session piecing together what happened, what is happening, and what the cult intends to do next.

· Call of Cthulhu · Delta Green · Vaesen · World of Darkness ·

Annex is built and run by one person — a player making the tool I always wanted — and it’s growing fast: new features land and rough edges get sanded on a steady cadence.

Don’t see something your table needs? Tell me — I’m always taking ideas.

The case is waiting.

Step into the Annex